Rising Tide - Post Jam Update
Rising Tide » Devlog
A post-jam update for Rising Tide has rolled in!
This update features slightly new mechanics that will change how the game works in dense areas of the board. There are also some quality-of-life additions!
- When seaweed is surrounded by 3 or more jellies, it changes into a starfish! This gives a little more info when the board is full of jellies!
- Shells will now always be placed near 1 or 2 jellies (same rules as seaweed)
- Changed the difficulty scaling (now no more than 20 jellies can spawn on the board, and the smallest water-speed bar increased from 2 -> 5)
- Added a palette controller! Collect palettes as you explore the beach, and choose to lock in your favorite!
- Added a mute button to silence the music
Please let me know what you think! I'd love to hear what you think of the starfish and balance changes!
Thanks so much for playing!
Files
Rising Tide (Post Jam Update) 10 MB
Apr 20, 2022
Get Rising Tide
Rising Tide
Minesweeper + Picross
Status | Released |
Author | Vivian Mochi |
Genre | Puzzle, Strategy |
Tags | Ludum Dare 50, Pixel Art |
Comments
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I love the addition of the starfish! I think they are very powerful and let you get much further, but they take some brainpower to use. They can be very useful as a deciding factor: when there are a few possible squares where a jelly can be, they can show you which you should flag. In addition they are powerful when they are absent, because you can determine that certain squares cannot be a jelly, because there would have to be a starfish if it was. It reminds me a bit of solving sudoku puzzles ^_^
The change with the shells is really nice too. I like that they are now a complete positive; they both give you a drain and they give you useful information. Although I feel like I get quite a lot more than I actually need
I have no idea what you would need a mute button for, because the music is so awesome, haha :P
One thing I noticed while playing this time is that I accidentally let the water reach the top, even though I had enough shells left over. This felt a bit annoying, because I could have easily prevented it if I had payed attention. On the other hand, automatically using a shell when the water gets too high is maybe also against the idea behind the game :/ This is not really criticism, but just something I noticed if you are interested ^^
The last thing to make it complete I guess would be a nice tutorial in the game, but that may be quite tricky as there are quite a lot of rules.
A very nice update! Thanks a lot! I enjoyed it greatly :D